If the Snowman Piece is lost, they become upset but give another one to the protagonist. If the Snowman Piece is in the protagonist's inventory at the end of the Neutral Route, Sans informs the protagonist they " made a snowman really happy." This happiness is also the case when the protagonist regresses the Snowman into a "useless pile of snow" during the Genocide Route and aborts the route afterward with at least one Snowman Piece in their inventory. If the protagonist accepts the offer, the snowman wishes them luck. They cannot move, and they want to see the world, so they wish for the protagonist to carry a piece of them and take it very far away to substitute for their lack of mobility. They request the protagonist to carry the Snowman Piece and bring it very far away to the ends of the earth. The Snowman is a character who is located north of the room after Doggo's sentry station.
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